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Add biome tag for diving helmet fog scaling#10446

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Creators-of-Create:mc1.20.1/devfrom
LTDigor:codex/diving-helmet-fog-biome-tag-1.20.1
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Add biome tag for diving helmet fog scaling#10446
LTDigor wants to merge 1 commit into
Creators-of-Create:mc1.20.1/devfrom
LTDigor:codex/diving-helmet-fog-biome-tag-1.20.1

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@LTDigor

@LTDigor LTDigor commented Jun 2, 2026

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Summary

Adds a biome tag that lets specific biomes opt out of Create's diving helmet water fog distance scaling.

This keeps the existing water/lava event cancellation behavior scoped to the same branches, so other mods can continue handling fog when Create is not actively overriding it.

The default tag entry is optional and targets Alex's Caves' alexscaves:abyssal_chasm biome.

A separate 1.21.1 draft PR is kept at #10445.

Old PR screenshots

Before:

2025-03-12_10 48 10

After:

2025-03-12_10 48 35

Testing

  • ./gradlew compileJava
  • ./gradlew runData
  • ./gradlew runClient -PquickPlayWorld=Create_AlexCaves_1201_Fog_Test_2 with ForgeGradle-remapped Alex's Caves 2.0.2 and Citadel 2.6.0 in run/mods; the client selected alexscaves.mixins.json, initialized Create 6.0.8, loaded Alex's Caves client resources, loaded the temporary test datapack, connected to the integrated modded server, and logged the player into the Quick Play world.

@LTDigor LTDigor marked this pull request as ready for review June 2, 2026 15:17
@Doppel-R101

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1.20 isn't supported anymore and won't receive further updates, as per https://wiki.createmod.net/users/development-status

@VoidLeech

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Per the above.

@VoidLeech VoidLeech closed this Jun 2, 2026
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3 participants