This is Atari Breakout clone in Javascript HTML5
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Updated
May 3, 2024 - JavaScript
This is Atari Breakout clone in Javascript HTML5
Training a vision-based agent with the Deep Q Learning Network (DQN) in Atari's Breakout environment, implementation in Tensorflow.
Play Atari(Breakout) Game by DRL - DQN, Noisy DQN and A3C
Atari Breakout programmed in Python and makes use of the Pygame library.
Keras implementation of deep-q-network for Atari breakout of OpenAI Gym.
The first "game" I ever made using Unity 2D with my own personal twist on the games "Arkanoid" and "Breakout."
A program to train an agent on a simple tile based environment using deep Q-networks (Neural Networks and Q-learning) and a program to train an agent to play the Breakout ATARI game.
Our final project for FCPS 2018 (CTY Carlisle 18.2)
Human-level control through deep reinforcement learning implementation
Arduino_Game_8x8_Matrix_Arcade_Atari_Breakout
A text based pong/breakout clone
An implementation of Deep Q Learning from scratch with PyTorch and OpenAI gym on the ATARI environment (Breakout). The author of this code is Bryan Thornbury (@brthor) and all credit goes to him. I did some minor adjustments needed to keep up with numpy / gym and added some QoL improvements.
Breakout
Deep reinforcement learning agent
Pytorch C++ implement simple RL algorithm on Atari
A TensorFlow and Gymnasium implementation of the Deep Q-Learning (DQN) algorithm, trained to play Atari Breakout directly from pixel inputs. Based on the Mnih et al. (2013) paper.
This repository trains and evaluates PPO and DQN agents on Atari Breakout. It provides a unified Stable-Baselines3 pipeline for training, evaluation, video recording, and performance comparison across multiple random seeds.
A simple clone of Atari Breakout using Python 3 and Pygame
Forked from gordicaleksa
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