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tomlube
metaforce
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merge upstream/main
Build
#19:
Commit
fa659e5
pushed by
tomlube
15m 1s
0.6.3
0.6.3
15m 1s
View workflow file
merge upstream/main
Build
#18:
Commit
fa659e5
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tomlube
14m 50s
main
main
14m 50s
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merge upstream/main
Build
#17:
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b0ab8eb
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15m 1s
main
main
15m 1s
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merge upstream/main
Build
#16:
Commit
63ea287
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tomlube
14m 35s
main
main
14m 35s
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oh my god
Build
#15:
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91252a6
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tomlube
11m 55s
main
main
11m 55s
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read files through borealis::io::read_file so android/ios can open bu…
Build
#14:
Commit
7604f23
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tomlube
12m 30s
main
main
12m 30s
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fix frame drops in big rooms: aurora no longer reads mapped buffers b…
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#13:
Commit
be4b680
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tomlube
13m 31s
0.6.2
0.6.2
13m 31s
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fix frame drops in big rooms: aurora no longer reads mapped buffers b…
Build
#12:
Commit
be4b680
pushed by
tomlube
13m 16s
main
main
13m 16s
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map draw distance defaults to 15 rooms, add a 1 room option
Build
#11:
Commit
12dcf69
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tomlube
14m 25s
main
main
14m 25s
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drop the map draw distance debug log
Build
#10:
Commit
36f5a29
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14m 33s
main
main
14m 33s
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dedupe vertex arrays too so the map fits in storage
Build
#9:
Commit
ad53590
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15m 4s
main
main
15m 4s
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dedupe map uniforms so big maps don't crash, ship pdb with windows bu…
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#8:
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48e39c7
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tomlube
13m 21s
main
main
13m 21s
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point aurora at tomlube/aurora and log staging buffer overflows
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#7:
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9986709
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14m 24s
main
main
14m 24s
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lol
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#6:
Commit
e97cbcb
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tomlube
16m 51s
main
main
16m 51s
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fix default charge beams in shuffle,expose numbers
Build
#5:
Commit
9cc76e1
pushed by
tomlube
12m 45s
0.6.1
0.6.1
12m 45s
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Build
Build
#4:
Manually run by
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13m 15s
main
main
13m 15s
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fix default charge beams in shuffle,expose numbers
Build
#3:
Commit
9cc76e1
pushed by
tomlube
20m 5s
main
main
20m 5s
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let triggers reach the player through moved doors
Build
#2:
Commit
a50fc11
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15m 2s
main
main
15m 2s
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Build
Build
#1:
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13m 12s
main
main
13m 12s
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