[EXPERIMENT/MSS] Attempt func 0x00467810 and 0x004799A0#56
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I tweak this in the Ghidra export such that all files that use Mss32 use Mss32.h. Basically I collapse everything underneath a certain namespace/folder in Ghidra to the Mss32.h header. Just like it is done for Directplay. Regarding _close
Can you show the dump / diff?
We need to make sure we use MSVCRT not UCRT (I had issues with mixing the two). Or perhaps it is the other way around and we have to use UCRT. Would it be better if we implement _close via a function resolver macro call? Then we use the game's own one for the time being, avoiding any IO issues. Shall I use |
Run into multiple things that might need updates on Ghidra side. Here my comments from one file:
EDIT:
Currently have an assertion error if the "_close" is called. Something does not fit at the moment...