Dungeon Crawl Stone Soup (DCSS) WebTiles in your pocket.
PocketZot is an unofficial, mobile-first WebTiles client for DCSS. It connects to standard DCSS WebTiles servers and speaks the same WebSocket protocol as the official client, but replaces the rendering and UI entirely with an ASCII-first map, a custom touch HUD, and on-screen controls designed for a phone in portrait mode. It installs as a Progressive Web App.
- ASCII-first design that fits the full standard console map onto a phone in portrait mode, with a font still large enough to read.
- Graphical tiles are also supported.
- Log in with multiple WebTiles server accounts and switch between them.
- Inline tap regions in many menus and descriptions for quick touch interaction.
- Context-aware control sets for common situations.
- Spectator mode with an expanded map view.
- Floating, collapsible monster list; tap for details.
- Map double-tap toggles zoom; two-finger long-press toggles tiles.
- Installs to your home screen as a PWA.
See ABOUT.md for more, including the controls model and security details (credential handling, session cookies).
TypeScript + Vite, no UI framework. The client holds no game logic, and gameplay runs entirely on DCSS servers.
AGPL-3.0-or-later. Copyright © 2026 the PocketZot developer. PocketZot is an independent project, not affiliated with or endorsed by the DCSS development team. See ATTRIBUTION.md for the relationship to DCSS and third-party provenance.
Please send any comments, questions, or bug reports to pocketzot@proton.me. If you're enjoying the app, I'd love to hear from you.



