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I took the time to try out OpenOMF's multiplayer through NukemNet. While it worked, it was after the first match that the game started going out of sync and going back to the main menu.
Here is a clip that shows the two desyncs. The latter involved the character select screen spazzing out.
I don't understand how you would use openomf with nukemnet, please clarify that.
That said, openomf's netcode is still prone to desyncs sometimes, unfortunately. I still haven't nailed down the last few bugs, although it does seem to work more often than it fails these days.
Well, good to know, I guess. I don't know enough about nukemnet to understand how or what it's doing with openomf. I assume it's doing a peer to peer game, without the lobby?
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Vagabond commentedon Oct 24, 2025
I don't understand how you would use openomf with nukemnet, please clarify that.
That said, openomf's netcode is still prone to desyncs sometimes, unfortunately. I still haven't nailed down the last few bugs, although it does seem to work more often than it fails these days.
earwigsinyourveins commentedon Oct 24, 2025
NukemNet added support for OpenOMF in the recent major update.
Vagabond commentedon Oct 24, 2025
Well, good to know, I guess. I don't know enough about nukemnet to understand how or what it's doing with openomf. I assume it's doing a peer to peer game, without the lobby?
earwigsinyourveins commentedon Oct 24, 2025
Yes, pretty much.
Vagabond commentedon Oct 24, 2025
Ok, so then this is just standard netplay bugginess, unfortunately. 0.8.5 does contain several fixes for that, but it's still far from perfect.