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Multiplayer sync issues #1329

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@akagemegane

I took the time to try out OpenOMF's multiplayer through NukemNet. While it worked, it was after the first match that the game started going out of sync and going back to the main menu.

Here is a clip that shows the two desyncs. The latter involved the character select screen spazzing out.

https://youtu.be/3AjHD5RoVqM

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  1. Vagabond commented on Oct 24, 2025

    @Vagabond
    Member

    I don't understand how you would use openomf with nukemnet, please clarify that.

    That said, openomf's netcode is still prone to desyncs sometimes, unfortunately. I still haven't nailed down the last few bugs, although it does seem to work more often than it fails these days.

  2. earwigsinyourveins commented on Oct 24, 2025

    @earwigsinyourveins

    I don't understand how you would use openomf with nukemnet, please clarify that.

    NukemNet added support for OpenOMF in the recent major update.

  3. Vagabond commented on Oct 24, 2025

    @Vagabond
    Member

    Well, good to know, I guess. I don't know enough about nukemnet to understand how or what it's doing with openomf. I assume it's doing a peer to peer game, without the lobby?

  4. earwigsinyourveins commented on Oct 24, 2025

    @earwigsinyourveins

    Yes, pretty much.

  5. Vagabond commented on Oct 24, 2025

    @Vagabond
    Member

    Ok, so then this is just standard netplay bugginess, unfortunately. 0.8.5 does contain several fixes for that, but it's still far from perfect.

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