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gridland

Clojure app that draws randomly generated 3D terrain.

Current progress: Generates random elevation over a 2D grid with an implementation of the diamond-square algorithm, and represents it visually with coloured squares (rendered with Quil.)

Looks something like this:

Looks something like this

Currently blue means low and red means high. The visualisation part is largely hardcoded and there's lots more work to be done.

FAQ

Is it finished yet?

No.

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Clojure app that draws randomly generated 3D terrain.

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