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Creating a KMP map

devilExE edited this page Feb 25, 2024 · 2 revisions

KarlsonMP brings partial support for KME maps.

For starters, props are entirely disabled as they are not intended for KMP. They might be added back (cabinet / display), but it's not a priority right now.

In order for your map to work on KarlsonMP, you will need to define custom spawn points. To do so:

  1. Create a cube
  2. Scale it as X=1, Y=3, Z=1
  3. Name it !KMP.spawn.<name> where <name> is the spawn point name
  4. Place it where you want the player to spawn. You can also rotate it on the Y axis, to reflect orientation.
  5. Export the map using the KMP Export function
  6. This will generate the files needed for KMP to work properly. They both need to be placed in the Maps folder in the KMP server.
  7. You can switch to this map by using the map <mapname> command in KMP console, where <mapname> is the map's name.

KME knows not to include KMP specific objects (!KMP) in the map export. The map size will be larger, but that is to be expected because the map is not compressed. Also structure-specific data is not included/scrambled in the export

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