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Pansmith edited this page Dec 15, 2022
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1 revision
Custom Textures can be loaded with either Resource Loader or a resourcepack.
Custom textures are placed in \resources\deepmoblearning\textures\items, and are named data_model_(id), living_matter_(id), or pristine_matter_(id) depending on what you are adding textures for.
If no custom texture is present, DME will assign it a fallback texture.