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Softlock if the game is stopped at the end of the Special Round "rolling" sequence #239

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@pokemonpasta

Title, whatever logic re-calls Ware_BeginIntermissionInternal() if Ware_DebugStop returns it early doesn't seem to be in charge if Ware_DebugStop is true between the end of a special round loading and the beginning of the first intermission. This causes a softlock and needs a restart to proceed

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