Utility is the shared support library used by the other libraries in this workspace. It collects common math, graphics, event, logging, asset, and helper types so the higher layers can stay focused on UI and rendering.
- Math primitives and helpers.
- Graphics data types such as vertices, colors, poses, and meshes.
- Event models for mouse, keyboard, text input, and XR hand interactions.
- Logging and singleton helpers.
- Asset manager abstractions for desktop and Android.
Utility is a C++20 library built with CMake and fetched dependencies such as GLM, tinyobjloader, stb, and freetype.