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Evan

Evan is the rendering and runtime layer used by XIDER. It provides the Vulkan graphics pipeline, platform backends for OpenXR and GLFW, and the frame/update loop that drives the application.

What It Provides

  • Vulkan-based rendering and swapchain management.
  • Desktop and XR platform abstractions.
  • Scene, mesh, shader, and material helpers.
  • Optional backend integration for OpenXR or GLFW.

Build Notes

Evan is built from the workspace root through CMake. Select exactly one backend and one platform when configuring the project.

  • Backend: BUILD_FOR_OPENXR or BUILD_FOR_GLFW
  • Platform: BUILD_FOR_ANDROID, BUILD_FOR_LINUX, BUILD_FOR_WINDOWS, or BUILD_FOR_MACOS

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