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Integrate actor attributes with d_a_e_* actors (A-D) - #2655

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Fantaselion wants to merge 4 commits into
TwilitRealm:mainfrom
Fantaselion:actor-attribute-enemies-a-d
Open

Fantaselion wants to merge 4 commits into
TwilitRealm:mainfrom
Fantaselion:actor-attribute-enemies-a-d

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@Fantaselion

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Builds upon #2610.

Adds Actor Attribute Service integration for the d_a_e_* enemy actors in the A–D group.

These changes allow enemies to use modified attributes.

Specifically:

• Movement/action speed
• Size
• Health
• Attack damage
• Gravity
• Notice range
• Player Knockback
• Stun duration

If an attribute isn't modified, vanilla behavior is retained (If this isn't true somewhere, let me know and i'll go fix it)

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