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DeepRose

Play it here.

This is my playground for different approaches to AI design, where I build up everything form the ground.

Implemented are:

  • Taking random turns
  • MinMax
  • Evolutionary learning of MinMax params

Planned / partially implemented are:

  • Alpha-beta prunning for the MinMax search
  • Some sort of reinforcement learning

The game itself is "inspired" by Rosenkönig (German only wikipedia article)

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