Skip to content
This repository was archived by the owner on Dec 14, 2025. It is now read-only.
This repository was archived by the owner on Dec 14, 2025. It is now read-only.

Worldspawn layers example map liquid physics don't seem to work #126

Description

@monkeyvault

I couldn't find a visual reference to the intended behavior, but the physics balls just glide on the "liquid" surfaces at even velocity.

Godot 4.2, Qodot 2023.3.2.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions