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@Sewer56 - conflicts aside which are easy to fix, can you please test this on your end as I don't have a linux environment? Can confirm this works just fine on Windows |
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Hey @pikdum — I've been doing the same Linux porting work and ended up in the same place independently. The One suggestion on That's what I'm using and it resolves correctly at runtime. Sharing my working |
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Hey @pikdum - first of all apologies for not saying anything sooner; planning for the linux work is still not in place, and we didn't want to approve code which could potentially be removed once we start working on it properly. That being said, the gamebryo refactor work has forced our hand in this case and we had to tackle linux for libloot now rather than later. I used your commit as a baseline for that piece of work and this PR is now superseded by #38 which is why I'm closing this PR. Know that we appreciate the work you put into this! |
Don't have Windows to verify that I didn't break that build, though.
I used this flake.nix to build
libloot.so.0v0.27.0 from https://github.com/loot/libloot:That bit definitely seems over-complicated, probably simpler to use docker or their github actions. :)