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12 changes: 7 additions & 5 deletions src/opengl/legacy/WeatherMeshes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,8 +50,8 @@ void WeatherParticleMesh::setIntensity(const float intensity)
return;
}

assert(isClamped(intensity, 0.f, 1.f));
m_intensity = std::clamp(intensity, 0.f, 1.f);
assert(intensity >= 0.f);
m_intensity = std::max(0.f, intensity);
}

void WeatherParticleMesh::init()
Expand Down Expand Up @@ -174,9 +174,11 @@ void WeatherParticleMesh::virt_render(const GLRenderState &renderState)
if (m_intensity > 0.0f) {
// Thinning: use precipitation intensity to drive instance count.
const auto maxCount = static_cast<GLsizei>(m_numParticles);
const auto count = std::max<GLsizei>(1,
static_cast<GLsizei>(m_intensity
* static_cast<float>(maxCount)));
const auto count = (m_intensity >= 1.0f)
? maxCount
: std::max<GLsizei>(1,
static_cast<GLsizei>(
m_intensity * static_cast<float>(maxCount)));

const glm::mat4 mvp = renderState.mvp.value_or(m_functions.getProjectionMatrix());
auto &prog = deref(m_renderProgram);
Expand Down
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