feat: add addon map ents dumper to T6#842
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meowlyny wants to merge 5 commits into
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Laupetin
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Jun 20, 2026
| @@ -0,0 +1,21 @@ | |||
| #define NOMINMAX | |||
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That should not be necessary. The min and max macros are usually defined by the windows.h header, which should not be included anywhere here.
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Hey so I based this off the IW5 one, so it should also be removed from the others too
| return; | ||
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| auto& stream = *assetFile; | ||
| stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0)); |
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Since Plutonium could load them from disk (assuming it's only entity string), I thought it would be useful for modders to be able to dump it alongside with map ents. I am aware Plutonium can dump them with dump_assets dvar
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Adds the abillity to dump
AddonMapEntsassets from T6.Zombie gametype ents and spec ops (Strike Force) ents from Campaign are now dumpable