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Harenae

Screenshot of a scene with stone, sand, water, and smoke

Harenae is my first attempt at a falling sand game. I got as far as implementing some basic elements (Sand, Water, Stone, and Smoke). There's also some (bad) attempts at a multi-threaded chunk system in a separate branch. Currently working on a new version in Rust.

Getting Started

This project requires the .NET 6.0 runtime and SDK. To clone run:

git clone https://github.com/JarrodDoyle/harenae.git/

Run configurations for Rider are available in the .run folder. For command line tooling see the official .NET CLI docs.

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Falling sand simulation

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