The project can also handle any resolution, so it does not matter if youre playing 1920x1080 or 2560x1440 or idk, just know graphics cannot be messed up by size.
When entering the game, you will be greeted with a penger in a cube. The camera movement is funky, WASD QE and the Arrow keys are strictly related to the direction they face, W only north, S south, A left, D right... so ORIENTATION DOES NOT MATTER AT ALL!! controls labelled with (WARNING) means they are the controls im talking about. There are a couple of controls that are at your disposal:
- WASD - movement (WARNING)
- QE - move up and down (WARNING)
- Arrow keys - move the camera rotation (WARNING)
- T - teleport back to spawnpoint
- Y - set new spawnpoint at where you currently are
- Z - completely stop the Cameras velocity
- V - toggle vertice view
- B - toggle wireframe view
- M - delete all existing objects
- 1 - select cube to spawn when hitting enter
- 2 - select penger to spawn when hitting enter
- Enter - spawn an item of the currently selected at the cameras position but NOT orientation
Hi there, this project was made in order to understand the basics of how things are rendered.
In order to use this website, go here for Ver1.0. You create two things...
- 🐧 Tux penguin
- 🧊 Cube
Thats literally it.
You can wipe things with the clear button. AND you can change the FPS rendering from
1-144 FPS with the sliderand change the wireframe color.
Heres credit to the Tux penguin model (or called Penger)

