Fix voxel entity collision for air currents#10380
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Fixes #9416 and #10292, tested on sawmills, pistons and drills
Not sure how does it work exactly on the lib side, but my best guess is it checked the wrong pixel because coordinates get rounded down to the closest real coordinate. Consider there to be 16 "pixels", 0 is the first "pixel", 0.25 correspond to "pixel" 5, while 0.2499 is "pixel" 4 and 0.75 is "pixel" 13. Now it should check at the same distance from all sides of the voxel, even if there would be more than 16 "pixels", 0.2499 precision should be more than enough for that
Compressed video demonstration: https://github.com/user-attachments/assets/b6f7f317-4eb3-4b3c-b02e-b0239994bcd6