Add multiplayer-editor blog post and redesign the blog - #27
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- New engineering deep-dive: "How We Built a Multiplayer Code Editor with Cloudflare, Yjs, and CodeMirror", with diagrams, real code, and GIF/thumbnail assets - Redesign the blog index (clean white layout: featured post + card grid) with infinite scroll and a "Load more" fallback (new BlogPostGrid client component) - Blog post page: add an author avatar, remove the tag eyebrow above the title, remove the in-content hero image (kept for OG/index), and point the OG/Twitter/JSON-LD image at the post thumbnail as an absolute URL - Render inline code as chips in MDXComponents - Set all blog posts' author to Kuba Rogut (avatar at /blog/author/kuba_rogut.png) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Inline the load into the IntersectionObserver callback and match the effect deps ([hasMore, posts.length]) so biome's exhaustive-deps rule passes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Summary
apps/marketing/content/blog/…mdx) — diagrams, real code, and GIF + thumbnail assets./blog): clean white layout with a featured post and a card grid, plus infinite scroll + a "Load more" fallback via a newBlogPostGridclient component./blog/[slug]): adds an author avatar, removes the uppercase tag eyebrow above the title, removes the in-content hero image (still used for the OG card and the index), and points the OG / Twitter / JSON-LD image at the post's thumbnail as an absolute URL. Inline code now renders as chips (MDXComponents)./blog/author/kuba_rogut.png).Excludes the internal blog style-guide / reference docs by request.
Test plan
/blogshows the featured post + card grid; scrolling / "Load more" reveals additional posts/blog/[slug]renders the author avatar, no tag eyebrow, no in-content hero image, and inline-code chips🤖 Generated with Claude Code