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Rotation Reimplement#649

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KivalEvan wants to merge 28 commits into
Caeden117:devfrom
KivalEvan:rotation-reimplement
Open

Rotation Reimplement#649
KivalEvan wants to merge 28 commits into
Caeden117:devfrom
KivalEvan:rotation-reimplement

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@KivalEvan

@KivalEvan KivalEvan commented Jun 22, 2026

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a bit overdue but it's getting closer

  • reimplements rotation event lane back in
  • v4 object rotation can be edited
    • Alt+Q and Alt+E to rotate CCW and CW while hovering object
      • applicable to rotation event
    • Ctrl+Alt+Q and Ctrl+Alt+E to rotate grid CCW and CW
      • in v4, this applies grid rotation to placement object lane rotation
      • in pre-v4, early rotation event is placed/modified/deleted instead
    • Alt+R to copy grid rotation to object
    • Ctrl+Alt+R to copy object rotation to grid
    • selectively choose which object type to follow
    • rotation text indicator
  • grid and camera follows v4 object rotation during playback
    • use average rotation for object of same time
    • uses editing rotation when not playing
  • smoother camera rotation follow
    • reduced motion option available

todo:

  • lane rotation line indicator (similar to game 360 line indicator)
  • idk what else i missed, probably check if i messed up elsewhere without realising

@KivalEvan KivalEvan marked this pull request as ready for review June 23, 2026 14:45
// Compare by angle offset if cut direction
if (comparison == 0) comparison = AngleOffset.CompareTo(note.AngleOffset);

// genuinely why is the comment needed?

@XAce1337manX XAce1337manX Jun 27, 2026

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Agree. Honestly should just purge these compare by comments.

@KivalEvan KivalEvan force-pushed the rotation-reimplement branch from acd757c to cb042c5 Compare June 28, 2026 13:43
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2 participants