LOOKDEVX-5958 - Use ufe api for material assigment - #4734
Open
couetj-adsk wants to merge 1 commit into
Open
couetj-adsk wants to merge 1 commit into
couetj-adsk wants to merge 1 commit into
Conversation
couetj-adsk
force-pushed
the
couetj/LOOKDEVX-5958/use-ufe-api-for-material-assignment
branch
from
September 15, 2026 19:34
735364c to
520730e
Compare
couetj-adsk
marked this pull request as ready for review
September 15, 2026 19:45
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
LOOKDEVX-5958 - Use ufe api for material assigment
Refactoring of material-assignment menu logic into a shared
UsdUfe::MaterialUtilsAPI and wires MayaUSD UFE context ops to call it directly instead of relying on MEL.UsdUfe::MaterialUtilsthat implements the operations used by material assignment menus:getMaterialsFromRenderersgetMaterialsInStagecanAssignMaterialToNodeTypeMayaUsdContextOpscallsUsdUfe::MaterialUtilsfor “Assign New Material”, “Assign Existing Material”, and material-menu visibility, in place ofMGlobal::executeCommandcalls tomayaUsdGetMaterialsFromRenderers,mayaUsdGetMaterialsInStage, andmayaUsdMaterialBindings.