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5 | 5 | per release, newest first. HTML comments like this one are stripped before |
6 | 6 | rendering, so maintainer notes stay out of the user-facing window. --> |
7 | 7 |
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| 8 | +## 1.54.3 — Stability: sessions that keep up, friendlier failures, small wins 🛠️ |
| 9 | + |
| 10 | +### 🤝 Sessions |
| 11 | +- **A new object's logic shows up for everyone within seconds**, instead of after about half a minute. |
| 12 | +- **A button that toggles a shared variable flips it exactly once** for everybody, even with several players connected. |
| 13 | +- **Cancelling a library download stops it**, even once it has started, and the file no longer appears afterwards. |
| 14 | +- Accepting a proposed scene load on a busy machine is given the time it needs. |
| 15 | + |
| 16 | +### 🛟 When something goes wrong |
| 17 | +- **A browser that can't run 3D now says what to try** (hardware acceleration, an update, another browser) instead of showing a blank page. |
| 18 | +- **A tab left open across an update** retries a missing piece once, then offers **A new version is ready – Reload** instead of doing nothing. |
| 19 | +- Leaving VR on Quest no longer throws an error after the session ends. |
| 20 | +- Error reports say what kind of value an unexplained failure was, so those reports can be fixed. |
| 21 | + |
| 22 | +### 🎮 Play |
| 23 | +- **Possess: Space or gamepad A jumps** (Jump height on the Possess Object node). |
| 24 | +- **Pausing the game pauses behaviour timers** (`this.after`), so a countdown no longer runs out during a pause. |
| 25 | +- **Wander keeps objects on the ground** (new Ground toggle). |
| 26 | +- Dungeon Realms: players no longer start inside the entrance arch. |
| 27 | + |
| 28 | +### 📁 Explorer and windows |
| 29 | +- **Add files…** in the Explorer's right-click menus and on empty folders: a file picker for phones and the Quest browser. |
| 30 | + **New file ▸ Script / Note / JSON / Text** creates one from a template. |
| 31 | +- No window opens under the bell and profile buttons on tablet-wide screens, and folded phones keep the AI assistant title whole. |
| 32 | +- The Connect Claude welcome fits on a folded or unfolded phone without scrolling. |
| 33 | +- Shortcuts work right after adding a node, and the "ResizeObserver loop" error toast is gone. |
| 34 | +- A quick finger tap selects or deselects on large phones and foldables, even while the page is busy. |
| 35 | +- VR Measure shows one "Pick up a controller" note at your hand, without a toast as well. |
| 36 | +- Exported games no longer carry the app's build settings in their code. |
| 37 | + |
| 38 | +### 🥽 VR sleeve (experimental) |
| 39 | +- A shape you pull out **grows from a ghost to true size** as you draw your hand away, latches with a click, and reels or |
| 40 | + scales with the grip sticks; bring it back to your wrist to cancel. Grip or pinch at a slot takes too, and miniature |
| 41 | + worlds get true-size objects. |
| 42 | + |
| 43 | +<!-- maintainer: CI/tests in 1.54.3 — perf-budget runs as three parallel parts; script-guard slow-node check fixed for the |
| 44 | + sandboxed scripts; net-handshake third-peer check polls (out of quarantine); sessions accepted-load window 60 s (X2, |
| 45 | + test-only); select-41 G13/G14 out of quarantine; kit-instancing "same picture" quarantined (row u, not fixed); |
| 46 | + possess back in the battery; node-ux-keys off desk.software. Not in 1.54.3: X1 deployed heal (parked). --> |
| 47 | + |
8 | 48 | ## 1.54.2 — session fixes 🔒 |
9 | 49 |
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10 | 50 | - **Peers can only change their own name and avatar**, and what each one says and shows in a session is always shown as theirs. |
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