EvilHack alignment abuse mechanics make alignment abuse very unforgivable. Unfortunately, attacking a peaceful monster, which is the most common source of alignment abuse, is extremely hard to prevent for some role-race-alignment combinations. Although some scenaries are pretty obvious (e.g. human wizard with no infravision casting spells into a monster coming from darkness, but the darkness contains a peaceful monster) and can be avoided in theory, some are ridiculously hard to avoid (e.g. a peaceful invisible ghost gets angry if the player bumps into it without seeing it).
Unfortunately, some character creation choices (e.g. being a vampire) cause alignment abuse be critical and impossible to avoid at the same time.
Is it truly a balance issue, or maybe I'm wrong and alignment abuse was supposed to be extremely annoying mechanic?
EvilHack alignment abuse mechanics make alignment abuse very unforgivable. Unfortunately, attacking a peaceful monster, which is the most common source of alignment abuse, is extremely hard to prevent for some role-race-alignment combinations. Although some scenaries are pretty obvious (e.g. human wizard with no infravision casting spells into a monster coming from darkness, but the darkness contains a peaceful monster) and can be avoided in theory, some are ridiculously hard to avoid (e.g. a peaceful invisible ghost gets angry if the player bumps into it without seeing it).
Unfortunately, some character creation choices (e.g. being a vampire) cause alignment abuse be critical and impossible to avoid at the same time.
Is it truly a balance issue, or maybe I'm wrong and alignment abuse was supposed to be extremely annoying mechanic?