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OpenJul 5, 2026
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•Last updated 81% complete
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0 of 9 selected 0 issues of 9 selected
Editor crashes on shutdown when fetching a singleton via Engine
bugThis has been identified as a bugThis has been identified as a bugStatus: Open.#1900 In godotengine/godot-cpp;Apply singleton instance binding clean-up fix no matter how it is created
bugThis has been identified as a bugThis has been identified as a bugStatus: Open (in progress).Support binding math constants
bugThis has been identified as a bugThis has been identified as a bugtopic:buildsystemRelated to the buildsystem or CI setupRelated to the buildsystem or CI setupStatus: Open (in progress).Fix shell argument limit
topic:buildsystemRelated to the buildsystem or CI setupRelated to the buildsystem or CI setupStatus: Open (in progress).[DRAFT] CI: Update to actions for Nodejs 20 deprecation
bugThis has been identified as a bugThis has been identified as a bugtopic:buildsystemRelated to the buildsystem or CI setupRelated to the buildsystem or CI setupStatus: Open (in progress).Fix
StringNameleaks when app is run with--verbosebugThis has been identified as a bugThis has been identified as a bugStatus: Open (in progress).Use explicit encodings in the build scripts instead of locale-dependent defaults.
bugThis has been identified as a bugThis has been identified as a bugStatus: Open (in progress).Add
SceneTree::get_singleton()enhancementThis is an enhancement on the current functionalityThis is an enhancement on the current functionalityStatus: Open (in progress).SCons: Only rebuild gen files when build profile changes
bugThis has been identified as a bugThis has been identified as a bugtopic:buildsystemRelated to the buildsystem or CI setupRelated to the buildsystem or CI setupStatus: Open (in progress).