Skip to content

Improve computation time on the SOFA scene #1

Description

@bakpaul

The scene Experimental/newSofaMain_v0.2.scn requires a bit of optimization to run smoothly on any middle range computer (>=40 FPS). This issue's goal is to give ideas on how to improve them.

Here is a first list

  • Use Asynch LDL solver on the logo
    • Bad idea, not stable with user interaction
  • Remesh the logo
  • Remesh the O collision model
  • Use unbuilt GS
    • Unstable and unfit to use with LinearSolverConstraintCorrection
  • Use a centerline as collision model for one or several objects
  • Decrease the number of sphere collision ( < nb dofs)
  • Add topological change (possibly using the TopologicalChangeProcessor)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions