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Rendering modes and overlays

Contents

InkSim can visualise the same embroidery design in several different ways. The goal is the same in every mode: show the stitch sequence, thread colours, and jumps clearly. Some modes are fast, others are more realistic, and a few are specialised overlays for checking the design before production.

Switch renderers with the R key, or pick one from the File → Renderer menu. Toggle overlays with the single-letter shortcuts shown below.


Stitch renderers

Simple

The fastest renderer. Each stitch is drawn as a thin line. Use it for very large designs or slow machines.

Simple renderer

Shaded

A CPU raster renderer that draws stitches with simple directional shading. Faster than the volume renderers but still gives a sense of thread direction.

Shaded renderer

Shaded Volume

The default CPU renderer. Stitches are drawn as small shaded volumes, so the design looks like a stack of stitches rather than flat lines.

Shaded Volume renderer

Shaded Volume Natural

A variant of Shaded Volume with more natural-looking lighting. Good for screenshots and previews that should look close to real thread.

Shaded Volume Natural renderer

Realistic Twist

Adds a twist-like texture to each stitch. Useful when you want to see how the thread might look under side lighting.

Realistic Twist renderer

GPU Textured

The most realistic renderer. Draws each stitch as a normal-mapped ribbon quad with Blinn-Phong lighting. Requires OpenGL 3.3; InkSim falls back to a CPU renderer automatically if the GPU renderer is not available.

GPU Textured renderer


Overlays and helpers

Overlays do not change the stitch renderer; they add extra information on top of it.

Key Overlay Purpose
X Density map Highlights areas with too many stitches per square mm
J Jumps Shows jump stitches and trims
N Needle crosshair Shows the current needle position and direction
G Measurement grid Adds a millimetre / centimetre grid behind the design
E Bottom view Draws later stitches under earlier ones, as seen from the back

Density map

The density map highlights places where stitches are packed too tightly. Dark red areas should be reviewed before production.

Density overlay

Jumps

Jump stitches are shown as thin connecting lines. Press J repeatedly to cycle through off, all jumps, and risky jumps only.

Jumps overlay

Needle crosshair

The needle overlay marks the current stitch position with a crosshair and an outlined circle. It is especially helpful during playback.

Needle overlay

Measurement grid

The grid shows millimetre, centimetre, and major 5 cm lines, plus the X and Y axes. It is drawn behind the stitches and is useful for checking real-world sizes.

Measurement grid

Bottom view

Bottom view reverses the draw order so later stitches appear under earlier ones. It simulates looking at the embroidery from the back side of the fabric.

Bottom view


Tips

  • Press Z to toggle the GPU textured renderer quickly.
  • Press 1 to see the design at its physical size for the current display.
  • Use + / − to zoom in and out.
  • Combine renderers and overlays freely: for example, use Shaded Volume with the density overlay to review both appearance and stitch density at once.