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Copy pathGroupManager.cs
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274 lines (221 loc) · 8.68 KB
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using System.Text.Json;
namespace BlocklyNet.Scripting.Engine;
/// <summary>
/// Supports execution groups.
/// </summary>
public class GroupManager : IGroupManager
{
/// <summary>
/// Helper to access previous execution data.
/// </summary>
/// <param name="_groups">The list of known group status from a previous run.</param>
/// <param name="parent">The helper of the parent group information.</param>
private class Previous(List<GroupRepeat> _groups, Previous? parent = null)
{
/// <summary>
/// Initial data.
/// </summary>
public readonly List<GroupRepeat> Groups = _groups;
/// <summary>
/// Current group data to inspect.
/// </summary>
private int _index = 0;
/// <summary>
/// Report the current group and advance to the next.
/// </summary>
/// <returns>Unset if no data is available.</returns>
public GroupRepeat? GetAndAdvance() => _index >= Groups.Count ? null : Groups[_index++];
/// <summary>
/// Create a new helper based on the current group.
/// </summary>
/// <returns>New helper on the nested group data.</returns>
public Previous? Push() => _index >= Groups.Count ? null : new(Groups[_index].Children, this);
/// <summary>
/// Go back to the parent helper.
/// </summary>
/// <returns>Unset if we are the root.</returns>
public Previous? Pop() => parent;
}
/// <summary>
/// May set the site.
/// </summary>
internal IGroupManagerSite? Site { get; set; }
/// <summary>
/// For nested groups the status to serialize to.
/// </summary>
public GroupStatus? _parentStatus = null;
/// <summary>
/// All known groups.
/// </summary>
private readonly List<GroupStatus> _groups = [];
/// <inheritdoc/>
public GroupStatus this[int index]
{
get
{
lock (_groups)
return _active.TryPeek(out var parent) ? parent.Children[index] : _groups[index];
}
}
/// <summary>
/// Group hierarchy of unfinished groups.
/// </summary>
private readonly Stack<GroupStatus> _active = [];
/// <summary>
/// All directly nested execution groups related to single scripts.
/// </summary>
private readonly List<GroupManager> _scripts = [];
/// <summary>
/// Information on the results of a previous execution.
/// </summary>
private Previous? _previous;
/// <inheritdoc/>
public List<GroupRepeat> RepeatInformation
{
get
{
lock (_groups)
return JsonSerializer.Deserialize<List<GroupRepeat>>(JsonSerializer.Serialize(_previous?.Groups ?? [], JsonUtils.JsonSettings), JsonUtils.JsonSettings)!;
}
}
/// <inheritdoc/>
public void Reset(IEnumerable<GroupRepeat>? previous)
{
lock (_groups)
{
_active.Clear();
_groups.Clear();
_scripts.Clear();
_previous = new([.. previous ?? []]);
}
}
/// <inheritdoc/>
public async Task<IGroupManager> CreateNestedAsync(string scriptId, string name) => (await CreateGroupAsync(scriptId, name, null, true)).Item2;
/// <inheritdoc/>
public async Task<GroupStatus?> StartAsync(string id, string? name, string? details) => (await CreateGroupAsync(id, name, details, false)).Item1;
private async Task<Tuple<GroupStatus?, IGroupManager>> CreateGroupAsync(string id, string? name, string? details, bool nested)
{
/* Maybe a nested group manager must be created. */
GroupManager manager = null!;
/* The new group. */
var group = new GroupStatus { Key = id, Name = name, IsScript = nested, Details = details };
var report = group;
lock (_groups)
{
/* New previous group information helper. */
var previous = _previous?.Push();
/* Get current information for inspection. */
var current = _previous?.GetAndAdvance();
if (current == null || current.IsScript != nested || current.Key != id)
_previous = null;
/* Create a nested group management instance. */
if (nested)
{
manager = new GroupManager { _parentStatus = group, _previous = previous };
_scripts.Add(manager);
}
/* Build a tree. */
if (_active.TryPeek(out var parent))
parent.Children.Add(group);
else
_groups.Add(group);
/* Do a real start requiring some finish later on - not for nested scripts. */
if (!nested)
{
/* Check for auto-finish. */
var result = current?.GetResult();
if (result != null && current!.Repeat == GroupRepeatType.Skip)
{
/* Simulate execution. */
group.CustomizerBlob = current.CustomizerBlob;
group.SetResult(new() { Type = result.Type, Result = result.Result });
group.Children.AddRange(current.Children.Select(g => g.ToStatus()));
}
else
{
/* Full process. */
if (_previous != null) _previous = previous;
_active.Push(group);
/* If skip is not requested group will re-execute if result is null. */
report = null;
}
}
else
{
/* Always start script - may skip own groups. */
report = null;
}
}
/* Wait for customization to do its work. */
if (Site != null && !nested) await Site.BeginExecuteGroupAsync(group, report != null);
return Tuple.Create(report, (IGroupManager)manager);
}
/// <inheritdoc/>
public async Task<GroupStatus> FinishAsync(GroupResult result)
{
GroupStatus status;
/* Get the active one and set the result - fire some exception if none is found. */
lock (_groups)
{
status = _active.Pop();
status.SetResult(new() { Type = result.Type, Result = result.Result });
_previous = _previous?.Pop();
}
/* Allow for customization. */
if (Site != null) await Site.DoneExecuteGroupAsync(status);
return status;
}
/// <summary>
/// Expand a list of group execution information with previously known data.
/// </summary>
/// <param name="groups">List of groups which can be update.</param>
/// <param name="previous">All previous group informations.</param>
private static void MergePrevious(List<GroupStatus> groups, List<GroupRepeat> previous)
{
for (var i = 0; i < groups.Count; i++)
if (i < previous.Count)
MergePrevious(groups[i].Children, previous[i].Children);
for (var i = groups.Count; i < previous.Count; i++)
groups.Add(previous[i].ToStatus());
}
/// <inheritdoc/>
public List<GroupStatus> Serialize(bool includeRepeat = false)
{
lock (_groups)
{
/* Ask the whole tree to serialize itself. */
foreach (var nested in _scripts)
nested._parentStatus!.Children = nested.Serialize(includeRepeat);
/* Just report what we collected - make sure that we clone inside the lock. */
var groups = JsonSerializer.Deserialize<List<GroupStatus>>(JsonSerializer.Serialize(_groups, JsonUtils.JsonSettings), JsonUtils.JsonSettings)!;
if (includeRepeat)
MergePrevious(groups, _previous?.Groups ?? []);
return groups;
}
}
/// <inheritdoc/>
public List<object?>? CreateFlatResults()
{
/* Execution groups are not used. */
lock (_groups)
if (_groups.Count < 1)
return null;
/* Construct list - actually it may be empty but this is different from not using groups at all. */
var results = new List<object?>();
/* Make sure nested scripts have anything expanded. */
Action<GroupStatus> copyToResults = null!;
copyToResults = (group) =>
{
/* Children first. */
group.Children.ForEach(copyToResults);
/* Self last. */
var result = group.GetResult();
/* Only add results for finished groups. */
if (result != null && result.Type != GroupResultType.Invalid)
results.Add(result.Result);
};
/* Process all top level groups. */
Serialize(true).ForEach(copyToResults);
return results;
}
}