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Copy pathBigMenuLib.csproj
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61 lines (48 loc) · 1.99 KB
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Directory.Build.props.user" Condition="Exists('Directory.Build.props.user')"/>
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(GameDir)\BepInEx\core\BepInEx*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\core\Il2CppInterop.*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\core\MonoMod*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\core\Mono.Cecil*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\core\0Harmony.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Assembly-CSharp.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Unity*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\UnityEngine*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Il2CppSystem*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Il2Cppmscorlib*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Mirror*.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDir)\BepInEx\interop\Rewired*.dll">
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>