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Alpha cutout shadows ( Satin 2.x ?) #40

@vade

Description

@vade

Heres a fun idea:

Geometry with a texture with alpha with alpha blending / transparency has a light hitting it, and casts a shadow of the projected shape of the alpha, not its say, underlying geo (quad) etc

This requires re-working some of Satin 2.0's current changes - ie binding textures and fragment buffers during shadow passes (we optimized that out, perhaps preemptively) as well as ensuring the material passes support this.

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