Hello,
I've been using Little Tiles to build the New York City for quite some time now, I have begun the process of porting builds from my old world to the new version en mass. Through this process, I have been able to mass test tiles in the new version, and have come across various bugs in 1.21.1 Little Tiles. One such bug, as I primarily build in underground tunnels, lights no longer function properly in the mod.
Ever since 1.20.1, and carrying over to 1.21.1, lights break once the chunk is unloaded. As a result, the tile structure will no longer emit light until "turned off" and on again, even if the light source was already activated. This forces the user to use light blocks for reliable lighting.
VERS: LittleTiles_BETA_v1.6.0-pre221_mc1.21.1, CreativeCore_NEOFORGE_v2.13.41_mc1.21.1
EXAMPLE SCREENSHOT (lighting is coming from light blocks placed nearby, light source emits no light, is supposed to emit 15

Hello,
I've been using Little Tiles to build the New York City for quite some time now, I have begun the process of porting builds from my old world to the new version en mass. Through this process, I have been able to mass test tiles in the new version, and have come across various bugs in 1.21.1 Little Tiles. One such bug, as I primarily build in underground tunnels, lights no longer function properly in the mod.
Ever since 1.20.1, and carrying over to 1.21.1, lights break once the chunk is unloaded. As a result, the tile structure will no longer emit light until "turned off" and on again, even if the light source was already activated. This forces the user to use light blocks for reliable lighting.
VERS: LittleTiles_BETA_v1.6.0-pre221_mc1.21.1, CreativeCore_NEOFORGE_v2.13.41_mc1.21.1
EXAMPLE SCREENSHOT (lighting is coming from light blocks placed nearby, light source emits no light, is supposed to emit 15