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Copy pathcategories.py
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292 lines (250 loc) · 9.56 KB
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import json
import logging
import os
import shutil
import bpy
from . import client_tasks, global_vars, paths
bk_logger = logging.getLogger(__name__)
def filter_category(category):
"""filter categories with no assets, so they aren't shown in search panel"""
if category["assetCount"] < 1:
return True
else:
to_remove = []
for c in category["children"]:
if filter_category(c):
to_remove.append(c)
for c in to_remove:
category["children"].remove(c)
def filter_categories(categories):
for category in categories:
filter_category(category)
def get_category_path(categories, category):
"""finds the category in all possible subcategories and returns the path to it"""
category_path = []
check_categories = categories[:]
parents = {}
while len(check_categories) > 0:
ccheck = check_categories.pop()
if not ccheck.get("children"):
continue
for ch in ccheck["children"]:
parents[ch["slug"]] = ccheck["slug"]
if ch["slug"] == category:
category_path = [ch["slug"]]
slug = ch["slug"]
while parents.get(slug):
slug = parents.get(slug)
category_path.insert(0, slug)
return category_path
check_categories.append(ch)
return category_path
def get_category_name_path(categories, category):
"""Finds the category in all possible subcategories and returns the path to it."""
category_path = []
check_categories = categories[:]
parents = {}
while len(check_categories) > 0:
ccheck = check_categories.pop()
if not ccheck.get("children"):
continue
for ch in ccheck["children"]:
parents[ch["slug"]] = ccheck
if ch["slug"] == category:
category_path = [ch["name"]]
slug = ch["slug"]
while parents.get(slug):
parent = parents.get(slug)
slug = parent["slug"]
category_path.insert(0, parent["name"])
return category_path
check_categories.append(ch)
return category_path
def get_category(categories, cat_path=()) -> dict:
"""Finds the category in all possible subcategories and returns the category dict."""
for category in cat_path:
for c in categories:
if c["slug"] == category:
categories = c["children"]
if category == cat_path[-1]:
return c
break
return {}
def handle_categories_task(task: client_tasks.Task):
"""Handle incomming categories_update task which contains information about fetching updated categories.
TODO: would be ideal if the file handling (saving, reading fallback JSON) would be done on the Client side.
"""
if task.status not in ["finished", "error"]:
return
tempdir = paths.get_temp_dir()
categories_filepath = os.path.join(tempdir, "categories.json")
global_vars.DATA["active_category_browse"] = {
"MODEL": ["model"],
"SCENE": ["scene"],
"HDR": ["hdr"],
"MATERIAL": ["material"],
"BRUSH": ["brush"],
"NODEGROUP": ["nodegroup"],
"PRINTABLE": ["printable"],
"ADDON": ["addon"],
"AUTHOR": ["author"],
}
if task.status == "finished":
global_vars.DATA["bkit_categories"] = task.result
with open(categories_filepath, "w", encoding="utf-8") as file:
json.dump(
task.result, file, ensure_ascii=False, indent=4
) # TODO: do this in Client, just saving the file so next time it is updated even without internet
return
bk_logger.warning("Could not load categories: %s", task.message)
if not os.path.exists(categories_filepath):
source_path = paths.get_addon_file(subpath="data" + os.sep + "categories.json")
try:
shutil.copy(source_path, categories_filepath)
except Exception as e:
bk_logger.warning("Could not copy categories file: %s", e)
return
try:
with open(categories_filepath, "r", encoding="utf-8") as catfile:
global_vars.DATA["bkit_categories"] = json.load(catfile)
except Exception as e:
bk_logger.warning("Could not read categories file: %s", e)
# def get_upload_asset_type(self):
# typemapper = {
# bpy.types.Object.blenderkit: 'model',
# bpy.types.Scene.blenderkit: 'scene',
# bpy.types.Image.blenderkit: 'hdr',
# bpy.types.Material.blenderkit: 'material',
# bpy.types.Brush.blenderkit: 'brush'
# }
# asset_type = typemapper[type(self)]
# return asset_type
def update_category_enums(self, context):
"""Fixes if lower level is empty - sets it to None, because enum value can be higher."""
enums = get_subcategory_enums(self, context)
if enums[0][0] == "NONE" and (
self.subcategory != "NONE" and self.subcategory != "EMPTY"
):
self.subcategory = "NONE"
def update_subcategory_enums(self, context):
"""Fixes if lower level is empty - sets it to None, because enum value can be higher."""
enums = get_subcategory1_enums(self, context)
if enums[0][0] == "NONE" and (
self.subcategory1 != "NONE" and self.subcategory1 != "EMPTY"
):
self.subcategory1 = "NONE"
def get_category_enums(self, context):
props = bpy.context.window_manager.blenderkitUI
asset_type = props.asset_type.lower()
# asset_type = self.asset_type#get_upload_asset_type(self)
if global_vars.DATA.get("bkit_categories") is None:
return [
("EMPTY", "Empty", "no categories on this level defined"),
]
asset_categories = get_category(
global_vars.DATA["bkit_categories"], cat_path=(asset_type,)
)
items = []
if asset_categories is not None and asset_categories.get("children") is not None:
for c in asset_categories["children"]:
items.append((c["slug"], c["name"], c["description"]))
if len(items) == 0:
items.append(("EMPTY", "Empty", "no categories on this level defined"))
else:
items.insert(
0,
("NONE", "None", "Default state, category not defined by user"),
)
return items
def get_subcategory_enums(self, context):
props = bpy.context.window_manager.blenderkitUI
asset_type = props.asset_type.lower()
if global_vars.DATA.get("bkit_categories") is None:
return [
("EMPTY", "Empty", "no categories on this level defined"),
]
items = []
if self.category != "None":
asset_categories = get_category(
global_vars.DATA["bkit_categories"],
cat_path=(
asset_type,
self.category,
),
)
if (
asset_categories is not None
and asset_categories.get("children") is not None
):
for c in asset_categories["children"]:
items.append((c["slug"], c["name"], c["description"]))
if len(items) == 0:
items.append(("EMPTY", "Empty", "no categories on this level defined"))
else:
items.insert(
0,
("NONE", "None", "Default state, category not defined by user"),
)
items.append(
(
"OTHER",
"Other...",
"The asset does not belong to any of the subcategories listed above.",
),
)
return items
def get_subcategory1_enums(self, context):
props = bpy.context.window_manager.blenderkitUI
asset_type = props.asset_type.lower()
if global_vars.DATA.get("bkit_categories") is None:
return [
("EMPTY", "Empty", "no categories on this level defined"),
]
items = []
if self.category != "None" and self.subcategory != "Empty":
asset_categories = get_category(
global_vars.DATA["bkit_categories"],
cat_path=(
asset_type,
self.category,
self.subcategory,
),
)
if (
asset_categories is not None
and asset_categories.get("children") is not None
):
for c in asset_categories["children"]:
items.append((c["slug"], c["name"], c["description"]))
if len(items) == 0:
items.append(("EMPTY", "Empty", "no categories on this level defined"))
else:
items.insert(
0,
("NONE", "None", "Default state, category not defined by user"),
)
items.append(
(
"OTHER",
"Other...",
"The asset does not belong to any of the sub-subcategories listed above.",
),
)
return items